单机蜘蛛纸牌游戏,纸牌蜘蛛游戏 蜘蛛纸牌

  单机蜘蛛纸牌游戏,纸牌蜘蛛游戏 蜘蛛纸牌

  

目录

效果展示游戏结构核心代码AboutDialog.java类PKCard.java类SpiderMenuBar.java类Spider.java类

 

  

效果展示

前面的导入过程这里就不多说了,不会的可以自己去问度娘。导入后,选择Spider.java类直接运行就可以了,下面是游戏运行的截图:

 

  

游戏结构

 

  

核心代码

代码显示:代码注释很清楚 ,大家可以自行参考。

 

  

AboutDialog.java类

导入javax。挥棒。*;导入Java。awt。*;/* **"关于"窗口*/公共类AboutDialog扩展JDialog { JPanel jMainPane=new JPanel();JTabbedPane JTabbedPane=new JTabbedPane();private JPanel JPanel 1=new JPanel();private JPanel JPanel 2=new JPanel();private JTextArea jt1=new JTextArea(将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。);private JTextArea jt2=new JTextArea(该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!);/* **构造函数*/public AboutDialog(){setTitle(蜘蛛牌);setSize(300,200);setResizable(false);setDefaultCloseOperation(窗口常量.DISPOSE _ ON _ CLOSE);容器c=这个。getcontentpane();jt1.setSize(260,200);jt2.setSize(260,200);jt1。设置可编辑(false);jt2。设置可编辑(false);jt1。set line wrap(true);jt2。set line wrap(true);jt1.setFont(新字体(楷体_GB2312 ,java.awt.Font.BOLD,13));jt1。设置前景(颜色。蓝色);jt2.setFont(新字体(楷体_GB2312 ,java.awt.Font.BOLD,13));jt2。设置前景(颜色。黑色);jpanel 1。添加(jt1);jpanel 2。添加(jt2);jTabbedPane.setSize(300,200);jTabbedPane.addTab(游戏规则,null,jPanel1,null);jTabbedPane.addTab(声明,null,jPanel2,null);jmainpane。add(jTabbedPane);c . add(jMainPane);pack();这个。设置可见(真);}}

 

  

PKCard.java类

导入Java。awt。*;导入Java。awt。事件。*;导入javax。挥棒。*;公共类PKCard扩展组件实现MouseListener,MouseMotionListener{ //纸牌的位置point point=null point init point=nullint value=0;int type=0;字符串名称=空容器窗格=空;蜘蛛主线=空布尔型can move=false boolean is front=false pkcard previous card=nullpublic void鼠标单击(鼠标事件arg 0){ }公共void闪存卡(PK卡card){//启动闪光线程新闪光灯(卡)。start();//不停的获得下一张牌,直到完成if(main.getNextCard(card)

 

  != null){card.flashCard(main.getNextCard(card));}} class Flash extends Thread{private PKCard card = null;public Flash(PKCard card){this.card = card;}/* **线程的run()方法 **为纸牌的正面设置白色图片 */public void run(){boolean is = false;ImageIcon icon = new ImageIcon("images/white.gif");for (int i = 0; i < 4; i++){try{Thread.sleep(200);}catch (InterruptedException e){e.printStackTrace();}if (is){this.card.turnFront();is = !is;}else{this.card.setIcon(icon);is = !is;}// 根据当前外观将card的UI属性重置card.updateUI();}}} /** **点击鼠标 */public void mousePressed(MouseEvent mp){ point = mp.getPoint(); main.setNA(); this.previousCard = main.getPreviousCard(this); } /** **释放鼠标 */public void mouseReleased(MouseEvent mr){Point point = ((JLabel) mr.getSource()).getLocation();//判断可行列int n = this.whichColumnAvailable(point);if (n == -1 n == this.whichColumnAvailable(this.initPoint)){this.setNextCardLocation(null);main.table.remove(this.getLocation());this.setLocation(this.initPoint);main.table.put(this.initPoint, this);return;}point = main.getLastCardLocation(n);boolean isEmpty = false;PKCard card = null;if (point == null){point = main.getGroundLabelLocation(n);isEmpty = true;}else{card = (PKCard) main.table.get(point);}if (isEmpty (this.value + 1 == card.getCardValue())){point.y += 40;if (isEmpty) point.y -= 20;this.setNextCardLocation(point);main.table.remove(this.getLocation());point.y -= 20;this.setLocation(point);main.table.put(point, this);this.initPoint = point;if (this.previousCard != null){this.previousCard.turnFront();this.previousCard.setCanMove(true);}this.setCanMove(true);}else{this.setNextCardLocation(null);main.table.remove(this.getLocation());this.setLocation(this.initPoint);main.table.put(this.initPoint, this);return;} point = main.getLastCardLocation(n); card = (PKCard) main.table.get(point); if (card.getCardValue() == 1){point.y -= 240;card = (PKCard) main.table.get(point);if (card != null && card.isCardCanMove()){main.haveFinish(n);}}}/* **方法:放置纸牌 */public void setNextCardLocation(Point point){PKCard card = main.getNextCard(this);if (card != null){if (point == null){card.setNextCardLocation(null);main.table.remove(card.getLocation());card.setLocation(card.initPoint);main.table.put(card.initPoint, card);}else{point = new Point(point);point.y += 20;card.setNextCardLocation(point);point.y -= 20;main.table.remove(card.getLocation());card.setLocation(point);main.table.put(card.getLocation(), card);card.initPoint = card.getLocation();}}} /** **返回值:int **方法:判断可用列 */public int whichColumnAvailable(Point point){int x = point.x;int y = point.y;int a = (x - 20) / 101;int b = (x - 20) % 101;if (a != 9){if (b > 30 && b <= 71){a = -1;}else if (b > 71){a++;}}else if (b > 71){a = -1;}if (a != -1){Point p = main.getLastCardLocation(a);if (p == null) p = main.getGroundLabelLocation(a);b = y - p.y;if (b <= -96 b >= 96){a = -1;}}return a;} public void mouseEntered(MouseEvent arg0){ } public void mouseExited(MouseEvent arg0){ } /** **用鼠标拖动纸牌 */public void mouseDragged(MouseEvent arg0){ if (canMove){int x = 0;int y = 0;Point p = arg0.getPoint();x = p.x - point.x;y = p.y - point.y;this.moving(x, y);}} /** **返回值:void **方法:移动(x,y)个位置 */public void moving(int x, int y){ PKCard card = main.getNextCard(this); Point p = this.getLocation(); //将组件移动到容器中指定的顺序索引。 pane.setComponentZOrder(this, 1); //在Hashtable中保存新的节点信息main.table.remove(p); p.x += x; p.y += y; this.setLocation(p); main.table.put(p, this); if (card != null) card.moving(x, y); } public void mouseMoved(MouseEvent arg0){ } /** **构造函数 */ public PKCard(String name, Spider spider){ super(); this.type = new Integer(name.substring(0, 1)).intValue(); this.value = new Integer(name.substring(2)).intValue(); this.name = name; this.main = spider; this.pane = this.main.getContentPane(); this.addMouseListener(this); this.addMouseMotionListener(this); this.setIcon(new ImageIcon("images/rear.gif")); this.setSize(71, 96); this.setVisible(true); } /** **返回值:void **方法:令纸牌显示正面 */public void turnFront(){ this.setIcon(new ImageIcon("images/" + name + ".gif")); this.isFront = true; } /** **返回值:void **方法:令纸牌显示背面 */public void turnRear(){ this.setIcon(new ImageIcon("images/rear.gif")); this.isFront = false; this.canMove = false; } /** **返回值:void **方法:将纸牌移动到点point */public void moveto(Point point){ this.setLocation(point); this.initPoint = point; } /** **返回值:void **方法:判断牌是否能移动 */public void setCanMove(boolean can){ this.canMove = can; PKCard card = main.getPreviousCard(this); if (card != null && card.isCardFront()){ if (!can){ if (!card.isCardCanMove()){ return;} else{card.setCanMove(can);}} else{ if (this.value + 1 == card.getCardValue() && this.type == card.getCardType()){card.setCanMove(can);}else{card.setCanMove(false);} } } } /** **返回值:boolean **方法:判断card是否是正面 */public boolean isCardFront(){ return this.isFront; } /* **返回值:boolean **方法:返回是否能够移动 */public boolean isCardCanMove(){ return this.canMove; } /** **返回值:int **方法:获得card的内容值 */public int getCardValue(){ return value; } /** **返回值:int **方法:获得card的类型 */public int getCardType(){ return type; }}

 

  

SpiderMenuBar.java类

import javax.swing.JMenuBar;import javax.swing.JMenu;import javax.swing.JMenuItem;import javax.swing.JRadioButtonMenuItem;import javax.swing.ButtonGroup;public class SpiderMenuBar extends JMenuBar{ //生成spider框架对象 Spider main = null; //生成菜单组 JMenu jNewGame = new JMenu("游戏"); JMenu jHelp = new JMenu("帮助"); //生成菜单项 JMenuItem jItemAbout = new JMenuItem("关于"); JMenuItem jItemOpen = new JMenuItem("开局"); JMenuItem jItemPlayAgain = new JMenuItem("重新发牌"); //生成单选框 JRadioButtonMenuItem jRMItemEasy = new JRadioButtonMenuItem("简单:单一花色"); JRadioButtonMenuItem jRMItemNormal = new JRadioButtonMenuItem("中级:双花色"); JRadioButtonMenuItem jRMItemHard = new JRadioButtonMenuItem("高级:四花色");; JMenuItem jItemExit = new JMenuItem("退出"); JMenuItem jItemValid = new JMenuItem("显示可行操作"); /** **构造函数,生成JMenuBar的图形界面 */ public SpiderMenuBar(Spider spider){ this.main = spider; /** **初始化“游戏”菜单栏 */ jNewGame.add(jItemOpen); jNewGame.add(jItemPlayAgain); jNewGame.add(jItemValid); jNewGame.addSeparator(); jNewGame.add(jRMItemEasy); jNewGame.add(jRMItemNormal); jNewGame.add(jRMItemHard); jNewGame.addSeparator(); jNewGame.add(jItemExit); ButtonGroup group = new ButtonGroup(); group.add(jRMItemEasy); group.add(jRMItemNormal); group.add(jRMItemHard); jHelp.add(jItemAbout); this.add(jNewGame); this.add(jHelp);//为组件添加事件监听并实现 //“开局”jItemOpen.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { main.newGame(); } }); //“重新发牌”jItemPlayAgain.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { if(main.getC() < 60){ main.deal(); } } }); //"显示可行操作"jItemValid.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { new Show().start(); } }); //“退出”jItemExit.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { main.dispose(); System.exit(0); } });//“简单级别”默认已选jRMItemEasy.setSelected(true); //“简单级别”jRMItemEasy.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { main.setGrade(Spider.EASY); main.initCards(); main.newGame(); } }); //“中级”jRMItemNormal.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { main.setGrade(Spider.NATURAL); main.initCards(); main.newGame(); } }); //“高级”jRMItemHard.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { main.setGrade(Spider.HARD); main.initCards(); main.newGame(); } });jNewGame.addMenuListener(new javax.swing.event.MenuListener() { public void menuSelected(javax.swing.event.MenuEvent e) { if(main.getC() < 60){ jItemPlayAgain.setEnabled(true); } else{ jItemPlayAgain.setEnabled(false); } } public void menuDeselected(javax.swing.event.MenuEvent e) {} public void menuCanceled(javax.swing.event.MenuEvent e) {} }); //“关于”jItemAbout.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { new AboutDialog(); } }); } /** **构造线程:显示可以执行的操作 */ class Show extends Thread{ public void run(){ main.showEnableOperator(); } } }

 

  

Spider.java类

import java.awt.*;import java.awt.event.*;import javax.swing.*;import java.util.*;public class Spider extends JFrame{//整型变量,表示难度等级为:简单public static final int EASY = 1; //整型变量,表示难度等级为:普通public static final int NATURAL = 2; //整型变量,表示难度等级为:难public static final int HARD = 3; //设定初始难度等级为简单private int grade = Spider.EASY; private Container pane = null; //生成纸牌数组private PKCard cards[] = new PKCard[104]; private JLabel clickLabel = null; private int c = 0; private int n = 0; private int a = 0; private int finish = 0; Hashtable table = null; private JLabel groundLabel[] = null; public static void main(String[] args){ Spider spider = new Spider();spider.setVisible(true); } /** **构造函数 */ public Spider(){ //改变系统默认字体Font font = new Font("Dialog", Font.PLAIN, 12);java.util.Enumeration keys = UIManager.getDefaults().keys();while (keys.hasMoreElements()) {Object key = keys.nextElement();Object value = UIManager.get(key);if (value instanceof javax.swing.plaf.FontUIResource) {UIManager.put(key, font);}}setTitle("蜘蛛牌"); setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE); //设置框架的大小setSize(1024, 742); //生成SpiderMenuBar对象,并放置在框架之上setJMenuBar(new SpiderMenuBar(this)); pane = this.getContentPane(); //设置背景颜色pane.setBackground(new Color(0, 112, 26)); //将布局管理器设置成为nullpane.setLayout(null); clickLabel = new JLabel(); clickLabel.setBounds(883, 606, 121, 96); pane.add(clickLabel); clickLabel.addMouseListener(new MouseAdapter(){ public void mouseReleased(MouseEvent me){ if (c < 60){Spider.this.deal();} } }); this.initCards(); this.randomCards(); this.setCardsLocation(); groundLabel = new JLabel[10]; int x = 20; for (int i = 0; i < 10; i++) { groundLabel[i] = new JLabel(); groundLabel[i] .setBorder(javax.swing.BorderFactory .createEtchedBorder(javax.swing.border.EtchedBorder.RAISED)); groundLabel[i].setBounds(x, 25, 71, 96); x += 101; this.pane.add(groundLabel[i]); } this.setVisible(true); this.deal(); this.addKeyListener(new KeyAdapter(){ class Show extends Thread{ public void run(){ Spider.this.showEnableOperator(); } } public void keyPressed(KeyEvent e){ if (finish != 8) if (e.getKeyCode() == KeyEvent.VK_D && c < 60){ Spider.this.deal(); } else if (e.getKeyCode() == KeyEvent.VK_M){ new Show().start(); } } }); } /** **开始新游戏 */public void newGame(){ this.randomCards(); this.setCardsLocation(); this.setGroundLabelZOrder(); this.deal(); } /** **返回值:int **返回牌的数量 */public int getC(){ return c; } /** **设置等级 */public void setGrade(int grade){ this.grade = grade; } /** **纸牌初始化 */public void initCards(){ //如果纸牌已被赋值,即将其从框架的面板中移去if (cards[0] != null){ for (int i = 0; i < 104; i++){ pane.remove(cards[i]); } } int n = 0; //通过难度等级,为n赋值if (this.grade == Spider.EASY){ n = 1; } else if (this.grade == Spider.NATURAL){ n = 2; } else{ n = 4; } //为card赋值 for (int i = 1; i <= 8; i++){ for (int j = 1; j <= 13; j++){ cards[(i - 1) * 13 + j - 1] = new PKCard((i % n + 1) + "-" + j, this); } } //随机纸牌初始化this.randomCards(); } /** **纸牌随机分配 */public void randomCards(){ PKCard temp = null; //随机生成牌号for (int i = 0; i < 52; i++){ int a = (int) (Math.random() * 104); int b = (int) (Math.random() * 104); temp = cards[a]; cards[a] = cards[b]; cards[b] = temp; } } /** **设置还原 */public void setNA(){ a = 0; n = 0; } /** **设置纸牌的位置 */public void setCardsLocation(){ table = new Hashtable(); c = 0; finish = 0; n = 0; a = 0; int x = 883; int y = 580;//初始化待展开的纸牌 for (int i = 0; i < 6; i++){ for (int j = 0; j < 10; j++){ int n = i * 10 + j; pane.add(cards[n]); //将card转向背面cards[n].turnRear(); //将card放在固定的位置上cards[n].moveto(new Point(x, y)); //将card的位置及相关信息存入table.put(new Point(x, y), cards[n]); } x += 10; }x = 20; y = 45; //初始化表面显示的纸牌for (int i = 10; i > 5; i--){ for (int j = 0; j < 10; j++){ int n = i * 10 + j; if (n >= 104) continue; pane.add(cards[n]); cards[n].turnRear(); cards[n].moveto(new Point(x, y)); table.put(new Point(x, y), cards[n]); x += 101; } x = 20; y -= 5; } } /** **返回值:void **方法:显示可移动的操作 */public void showEnableOperator(){ int x = 0; out: while (true){ Point point = null; PKCard card = null; do{ if (point != null){n++;} point = this.getLastCardLocation(n); while (point == null){ point = this.getLastCardLocation(++n); if (n == 10) n = 0; x++; if (x == 10) break out; } card = (PKCard) this.table.get(point); } while (!card.isCardCanMove()); while (this.getPreviousCard(card) != null && this.getPreviousCard(card).isCardCanMove()){ card = this.getPreviousCard(card); } if (a == 10){a = 0;} for (; a < 10; a++){ if (a != n){ Point p = null; PKCard c = null; do{ if (p != null){a++;}p = this.getLastCardLocation(a); int z = 0; while (p == null){ p = this.getLastCardLocation(++a); if (a == 10) a = 0; if (a == n) a++; z++; if (z == 10) break out; } c = (PKCard) this.table.get(p); } while (!c.isCardCanMove()); if (c.getCardValue() == card.getCardValue() + 1){ card.flashCard(card); try{ Thread.sleep(800); } catch (InterruptedException e){ e.printStackTrace(); } c.flashCard(c); a++; if (a == 10){n++;} break out; } } } n++; if (n == 10){n = 0;} x++; if (x == 10){break out;} } } /* **返回值:void **方法:游戏运行 */public void deal() { this.setNA(); //判断10列中是否空列for (int i = 0; i < 10; i++){ if (this.getLastCardLocation(i) == null){ JOptionPane.showMessageDialog(this, "有空位不能发牌!", "提示", JOptionPane.WARNING_MESSAGE); return; } } int x = 20; for (int i = 0; i < 10; i++){ Point lastPoint = this.getLastCardLocation(i); //这张牌应“背面向上”if (c == 0){ lastPoint.y += 5;} //这张牌应“正面向上”else{ lastPoint.y += 20;} table.remove(cards[c + i].getLocation()); cards[c + i].moveto(lastPoint); table.put(new Point(lastPoint), cards[c + i]); cards[c + i].turnFront(); cards[c + i].setCanMove(true); //将组件card移动到容器中指定的顺序索引。 this.pane.setComponentZOrder(cards[c + i], 1); Point point = new Point(lastPoint); if (cards[c + i].getCardValue() == 1){ int n = cards[c + i].whichColumnAvailable(point); point.y -= 240; PKCard card = (PKCard) this.table.get(point); if (card != null && card.isCardCanMove()){ this.haveFinish(n); } } x += 101; } c += 10; }/* **返回值:PKCard对象 **方法:获得card上面的那张牌 */public PKCard getPreviousCard(PKCard card){ Point point = new Point(card.getLocation()); point.y -= 5; card = (PKCard) table.get(point); if (card != null){return card;} point.y -= 15; card = (PKCard) table.get(point); return card; } /** **返回值:PKCard对象 **方法:取得card下面的一张牌 */public PKCard getNextCard(PKCard card){ Point point = new Point(card.getLocation()); point.y += 5; card = (PKCard) table.get(point); if (card != null)return card; point.y += 15; card = (PKCard) table.get(point); return card; } /** **返回值:Point对象 **方法:取得第column列最后一张牌的位置 */public Point getLastCardLocation(int column){ Point point = new Point(20 + column * 101, 25); PKCard card = (PKCard) this.table.get(point); if (card == null) return null; while (card != null){ point = card.getLocation(); card = this.getNextCard(card); } return point; } public Point getGroundLabelLocation(int column){ return new Point(groundLabel[column].getLocation()); } /* **返回值:void **方法:放置groundLable组件 */public void setGroundLabelZOrder(){ for (int i = 0; i < 10; i++){ //将组件groundLable移动到容器中指定的顺序索引。顺序(105+i)确定了绘制组件的顺序;具有最高顺序的组件将第一个绘制,而具有最低顺序的组件将最后一个绘制。在组件重叠的地方,具有较低顺序的组件将覆盖具有较高顺序的组件。 pane.setComponentZOrder(groundLabel[i], 105 + i); } } /* **返回值:void **方法:判断纸牌的摆放是否完成 */public void haveFinish(int column){ Point point = this.getLastCardLocation(column); PKCard card = (PKCard) this.table.get(point); do{ this.table.remove(point); card.moveto(new Point(20 + finish * 10, 580)); //将组件移动到容器中指定的顺序索引。 pane.setComponentZOrder(card, 1); //将纸牌新的相关信息存入Hashtablethis.table.put(card.getLocation(), card); card.setCanMove(false); point = this.getLastCardLocation(column); if (point == null) card = null; else card = (PKCard) this.table.get(point); } while (card != null && card.isCardCanMove()); finish++; //如果8付牌全部组合成功,则显示成功的对话框if (finish == 8){ JOptionPane.showMessageDialog(this, "恭喜你,顺利通过!", "成功", JOptionPane.PLAIN_MESSAGE); } if (card != null){ card.turnFront(); card.setCanMove(true); } }}

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